

To further the problem, the documentation was severely limited (read: non-existent). Many tools I tried along the way were pretty bad! They either did not support the OSRS cache structure or just crashed with no descriptive error messages. This was far from a simple process, and I encountered a variety of problems. There we also many tools that claimed to extract, or extract and convert models. There were so many tools available to parse the OSRS cache and extract different types of information and data. So where exactly is this data - the OSRS cache! This process proved a little more challenging than I initially expected. This may seem obvious, but the first step to getting a 3D model is to actually extract the model from the game.

In a future post, I will embark on printing a 3D model and hopefully get to the point of creating a 3D model of my in-game character.

This post discusses how I extracted 3D models from the OSRS cache, converted the files, and opened them in Blender. It suddenly came to me that I could have probably skipped the step of designing my own dwarf cannon in Blender, and simply try to load the 3D model from the game. I got up to the animation stage and then lost enthusiasm! Behold my creation! My crowning glory was a dwarf cannon I modeled from scratch in Blender. I started messing around with Blender to edit videos, then got the hang of some basic 3D modeling techniques. I am by no means an expert in either… and, to be honest, I have minimal experience.
#I3dconverter license key how to#
This post discusses and outlines how to extract 3D models from the OSRS cache, then convert the extracted models to a different file format to allow you to open the model files in common tools, such as Blender.
